![]() "I want to make a few low difficulty FPs for the early game"."I want to make a challenging set of missions based around a planetary invasion".Keep this idea in mind as kind of a "mission statement" or anchor that will shape how you form things from the choices the player can make to the kinds of missions you use. So, take all this with a grain of salt, I've barely scratched the surface of this beast.įirst thing is "Why?" Why are you trying to make a FP? Is it to create a challenge? To tell a story? To give players a fun experience? For the challenge of creating something? The reason why you are doing this should be thought about at every stage of the process. I'm sure something in here will be wrong or not quite correct, and something I think isn't possible probably is. I've only been able to hack this all together with experimentation, a lot of help from other modders and asking questions to HBS staff when they had the time to assist on Discord. I'm sure with more people diving in and experimenting in ways I haven't, we'd be able to tell ever greater stories and expand the experiences possible with BATTLETECH.Īlso, I know nothing. I've only just got started pioneering the process. I want to encourage everyone to try and make their own FPs. It might take you a while to get it done, but others like manage to put them out incredibly fast. One thing I want to say at the start, writing these Flashpoints is a lot of fun. The second post will cover advanced topics like spawning requirements, complex Event Results, failure Milestones and contextual conversation options. I will cover the basics of the FP system and how to get them loaded in to the game via ModTek. Looking to tell your own story in BATTLETECH? This thread is a guide on how to craft a story in to a Flashpoint (FP) using ModTek and other free tools.
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